mBlock Programming 2023/9 – Graphical Programming Pedagogy PPD Maran

34 educators from Maran District Pahang had participated in this program.

A synopsis of the program can be retrieved via the following link.

Educators are empowered to incorporate graphical programming with Scratch / mBlock into their classroom teaching. Through practical activities – designing the classic PacMan and ssSnake games 🙂 , teachers learn to inspire students while enhancing their computer science curriculum with visual programming concepts.

Appreciation to En Hamran & En Khir (PPD Maran) for coordinating the communication between the participants and UMP STEM Lab.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Graphical Programming Pedagogy

This course is thoughtfully tailored to introduce educators to the dynamic realm of graphical programming using Scratch and mBlock. Its primary aim is to empower teachers with the essential skills and knowledge needed to seamlessly integrate graphical programming concepts into their computer science curriculum in schools.

The course kicks off with Session 1: Introduction to Graphical Programming, the significance of graphical programming in modern education is illuminated, highlighting its real-world applications in game development, interactive art, and educational tools. The intuitive nature of Scratch and mBlock, renowned for their visual interfaces and drag-and-drop coding approach, is unveiled. Participants embark on a hands-on journey, creating their initial animated projects using Scratch. Here, the transformative potential of graphical programming becomes tangible.

In Session 2: Building Blocks of Graphical Programming, participants delve into the foundational elements of this art. Programming blocks are elucidated as the foundational building blocks of graphical programming, and their categories, encompassing motion, control, looks, and more, are explored. The importance of control structures, notably loops and conditionals, is underscored through practical examples. Participants are actively engaged in an interactive project workshop, where they design a classic Snake game and an iconic Pac-Man game. These hands-on experiences not only reinforce their learning but also spark creativity as they add sound effects and character interactions to their projects.

 

As the course progresses to Session 3: Integrating Graphical Programming in the Curriculum, educators learn effective strategies for assessing student projects and maintaining student engagement. Moreover, they gain insights into the seamless integration of graphical programming within existing curricula, aligning it with core computer science principles such as variables and algorithms. Collaborative project development sessions empower participants to create lesson plans that effectively incorporate graphical programming, fostering innovative approaches to teaching.

In Session 4: Showcasing Advanced Features and Resources, advanced programming concepts are introduced, including variables, functions, and custom blocks, expanding the possibilities of graphical programming. Participants are directed to valuable online resources, online community, and educational materials.

Throughout this course, teachers, as participants, not only acquire a profound understanding of graphical programming but also engage in practical activities, including the creation of classic Snake and Pac-Man games. These hands-on experiences ensure that they leave the course not just equipped but inspired to empower their students with the transformative tools of graphical programming.

mBlock Programming 2023/8 – Graphical Programming Pedagogy PPD Bera

33 educators from Bera District Pahang had participated in this program.

A synopsis of the program can be retrieved via the following link.

Educators are empowered to incorporate graphical programming with Scratch / mBlock into their classroom teaching. Through practical activities – designing the classic PacMan and ssSnake games 🙂 , teachers learn to inspire students while enhancing their computer science curriculum with visual programming concepts.

Appreciation to Pn Noraishah (PPD Bera) and Cikgu Raina (SMK Purun) for coordinating the communication between the participants and UMP STEM Lab.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pahang Young Innovator Challenge 2023 – Stay Curious

Pahang, Malaysia – September 29, 2023

In a remarkable display of creativity and youthful ingenuity, the UMP STEM Lab, in partnership with Chumbaka and the esteemed support of Yayasan Sime Darby, hosted the much-anticipated Pahang Young Innovator’s Challenge 2023. The event, held last Saturday, was a resounding success, drawing 62 bright and aspiring young minds from across Pahang.

The Pahang Young Innovator’s Challenge (YIC) has long been a beacon of hope for budding inventors and innovators in the region. This year’s event was no exception, as it continued to shine a light on the incredible potential of Pahang’s youth. The primary focus of YIC remains unchanged – to foster and celebrate innovation.

YIC 2023 was the result of a collaborative effort between the University Malaysia Pahang STEM Lab (UMP STEM Lab), Chumbaka, and Yayasan Sime Darby. Such partnerships not only elevate the competition but also emphasize the importance of private and educational institutions working hand in hand to inspire and empower the next generation of thinkers.

The event provided a platform for 62 students to showcase their innovative ideas, pushing the boundaries of what is possible. From sustainable energy solutions to cutting-edge technology applications, the projects on display demonstrated the incredible breadth of talent in Pahang.

One of the key objectives of YIC 2023 was to instill a sense of purpose and confidence in the participants. By encouraging them to think critically and creatively, the competition aims to inspire these young minds to become leaders in their respective fields, driving innovation and progress.

The Pahang Young Innovator’s Challenge 2023 was a testament to the potential that lies within the youth of Pahang. As the event unfolded, it became clear that the future of innovation in Malaysia is indeed bright.

 YIC 2023 not only celebrated innovation but also sowed the seeds for a future where these young minds will undoubtedly play a pivotal role in shaping Malaysia’s technological landscape.

As we look forward to the next Pahang Young Innovator’s Challenge, the message is clear – the spirit of innovation is alive and thriving in Pahang, and the future holds boundless possibilities.

IMG_4749 IMG_1962

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Python Programming 2023/9 – Kolej Vokasional Rompin

*UMP STEM Lab Python Programming Synopsis can be found here.

36 students and teachers from Kolej Vokasional Rompin had participated in this program. Students have gone through activities such as creating a video game and displaying data using Python Programming.

Thank you Cikgu Ain for coordinating the communication between UMP STEM Lab and the participants.

 

Python Programming 2023/8 – SBP Integrasi Pekan

*UMP STEM Lab Python Programming Synopsis can be found here.

23 students and teachers from SBP Integrasi Pekan had participated in this program. Students have gone through activities such as creating a video game and displaying data using Python Programming.

Thank you Cikgu Nadzrah for coordinating the communication between UMP STEM Lab and the participants.

 

 

Python Programming 2023/7 – SMART Kuantan

*UMP STEM Lab Python Programming Synopsis can be found here.

39 students and teachers from SMART Kuantan had participated in this program. Students have gone through activities such as creating a video game and displaying data using Python Programming.

Thank you Cikgu Nahijah for coordinating the communication between UMP STEM Lab and the participants.

Arduino Robotics 2023/20 – SMART Kuantan

UMP STEM Lab Arduino Programming Synopsis can be found here.

38 students and teachers from SMK Haji Abdul Rahman Talib (SMART), Pekan had participated in this program. Participants went through activities involving Arduino Programming and electronics systems.

Thank you Cikgu Zamiyah for coordinating the communication between UMP STEM Lab and the school.