BHE3233 – Week 12 – Project Development

It’s project time =)

This semester in BHE3233 – Digital System Design, we’re exploring practical world of digital hardware by implementing real-time, embedded digital systems using the DE10-Lite FPGA board. Building on the fundamentals of Verilog, FSMs, and RTL design we’ve covered, students now have the opportunity to apply their knowledge through these exciting hands-on projects. Each project emphasizes different aspects of digital design—from FSM sequencing to pipelining and datapath architecture.

These projects were carefully curated to cover a wide range of course outcomes, from combinational and sequential logic design to system-level implementation using FSMs and RTL pipelines. Students not only reinforce theoretical understanding but also gain confidence in developing real-time FPGA applications using Verilog on the DE10-Lite board.

Before jumping into their projects, the students have already completed structured labs covering:-

        • FSM design and simulation

        • RTL pipelining

        • Clocking and timing constraints

        • Static timing analysis

        • 7-segment display interfacing

        • Debouncing and switch inputs

These foundational skills are directly applicable to the project implementations.

Here’s a detailed look at the 6 project titles offered this semester:-

1. Morse Code Encoder and LED Blinker

Objective – Design a finite state machine (FSM)-based system that converts input characters (A-Z, 0-9) into Morse code and blinks an LED accordingly.

Key Features –

      • Input a hardcoded message (or via DIP switches)

      • FSM handles character-to-Morse conversion (dot and dash)

      • LED blinks in Morse timing format

      • Optional – Display current character on a 7-segment display during encoding

Learning Outcomes – FSM design, output timing control, sequential logic, user interaction.

2. Basic 8-bit RISC CPU Implementation

Objective – Build a basic 8-bit CPU that supports core instructions such as ADD, SUB, LOAD, STORE, and JMP.

Key Features –

  • 4 to 8 general-purpose registers

  • Instruction decoder and ALU unit

  • ROM-based instruction memory and RAM-based data storage

  • Output status or values via LEDs or 7-segment display

Learning Outcomes – Datapath design, FSM for control unit, memory interfacing, and simple instruction architecture.

3. Parallel Multiplier Using RTL Pipelining

Objective – Design a high-speed 8-bit parallel multiplier using RTL pipelining techniques.

Key Features –

  • Inputs via DIP switches or pushbuttons

  • Multi-stage pipelining of partial products

  • Output result on 7-segment displays

  • Compare pipelined design with pure combinational multiplier in terms of:-

      1. Critical path delay

      2. Maximum clock frequency

      3. FPGA logic utilization

      4. Throughput

Learning Outcomes – Pipelined architecture, latency vs. throughput, performance analysis.

4. Digital Stopwatch with Lap Function

Objective – Create a stopwatch with basic timing functions and lap time capture.

Key Features:

      1. Start/Stop/Reset controls via pushbuttons

      2. FSM-based timing logic

      3. 4-digit multiplexed 7-segment display

      4. Capture and display lap time on button press

Learning Outcomes – Sequential system design, timing counters, 7-segment multiplexing, user interface design.

5. Password-Protected Digital Lock

Objective – Develop a digital locking system with password protection using FSM.

Key Features –

  • User password entry via DIP switches

  • Status feedback through LEDs or 7-segment

  • Lock/unlock logic with real-time comparison

  • Optional: Add retry limit and lockout on failed attempts

Learning Outcomes – FSM logic, comparison algorithms using shift registers, and embedded security logic.

6. Dice Game Controller

Objective – Simulate a simple 2-player dice game with visual feedback and turn-based logic.

Key Features –

  • Pushbutton to initiate dice roll

  • Use LFSR (Linear Feedback Shift Register) to generate pseudo-random numbers (1–6)

  • Output displayed using 7-segment or LED

  • FSM handles player turns and win conditions

Learning Outcomes – Random number generation using LFSR, FSM game logic, 7-segment display control.

 

Today, each group presented their project progress. Well done!

  • Functional demo on the DE10-Lite board

  • Timing and performance analysis

  • Challenges and solutions in design

Looking forward to final outcome and submission in Kalam!

 

BTE1522 – Week 13 – Project Development

Over the past three weeks, our BTE1522 class transitioned into full project-based learning mode, where students were tasked to apply all they have learned throughout the semester—from Python programming basics to hardware interfacing with the Raspberry Pi 4. This phase was not just about completing an assignment—it was about creating functional, working solutions from scratch.

Each group (consisting of three students) was equipped with:

      1. A UMPSA STEM Cube

      2. Raspberry Pi 4

      3. Camera Module

      4. GPS Sensor

      5. BME280 (temperature, humidity, pressure)

      6. MPU6050 (accelerometer and gyroscope)

Students selected one topic from a set of project assignments, all of which required multidisciplinary skills. Each project had to include the following components:

      1. Sensor Integration: Establish working connections between Raspberry Pi and the sensors.

      2. Data Storage: Build a working database—either local (e.g., SQLite) or cloud-based (e.g., Firebase, Google Sheets).

      3. Dashboard Development: Create a working user interface/dashboard using tools like Streamlit, Flask, Adafruit IO, or Blynk to visualize data and system status.

The Learning Process

This phase was entirely project-based, meaning students were expected to learn through experimentation, debugging, and problem-solving. Unlike guided tutorials, this process encouraged independent learning and collaboration:

      1. Debugging wiring errors

      2. Fixing Python runtime bugs

      3. Reading sensor data accurately

      4. Sending and retrieving data from a database

      5. Building interactive visual dashboards

Learning programming—especially physical computing—is most effective when you’re actually doing it. The moment something doesn’t work, and you have to troubleshoot, is when you truly begin to understand what you’re building. the most important thing is NOT TO GIVE UP 🙂

This project based learning phase is aimed at solidifying  concepts from earlier weeks, including:

      1. Python functions and loops

      2. Conditional logic

      3. File and data handling

      4. Sensor reading and real-time feedback

      5. REST APIs and interface design

Final Submission Checklist

As the project phase concludes, students are required to submit their work via KALAM. Each group should prepare:

      1. A complete lab report

      2. A 3-minute walkthrough video, demonstrating the system and explaining their code

      3. A zip folder with all Python source code files

This final submission will serve not only as a record of their accomplishment but also as a mini portfolio piece showcasing their ability to develop real-world solutions.

Each team faced unique challenges, but everyone succeeded in developing a working prototype with analytics. This hands-on, integrative experience truly brings the course’s learning outcomes to life.

Looking forward to your final presentations and submission in KALAM next week. Great job, everyone—keep building and keep learning!