mBlock Programming 2024/6 – SK Jengka Pusat 2

A synopsis of the program can be retrieved via the following link.

In the program, 40 participants from SK Jengka Pusat 2, Jerantut were introduced to mBlock programming, learning to use its graphical interface to create sequences of instructions. They explored sequential programming, conditional statements, and loops through hands-on tutorials. These foundational skills were applied in two projects: a Snake game and a Pac-Man game. In the Snake game, they programmed the snake’s movement, growth, and collision detection, while in the Pac-Man game, they navigated a maze, collected points, and avoided ghosts. This approach provided a comprehensive understanding of programming concepts and their practical applications.

Appreciation to Cikgu Hailmy for coordinating the communication between the participants and UMPSA STEM Lab.

Pre-Test (Aug 16th)