mBlock Programming 2024/6 – SK Jengka Pusat 2

A synopsis of the program can be retrieved via the following link.

In the program, 40 participants from SK Jengka Pusat 2, Maran were introduced to mBlock programming, learning to use its graphical interface to create sequences of instructions. They explored sequential programming, conditional statements, and loops through hands-on tutorials. These foundational skills were applied in two projects: a Snake game and a Pac-Man game. In the Snake game, they programmed the snake’s movement, growth, and collision detection, while in the Pac-Man game, they navigated a maze, collected points, and avoided ghosts. This approach provided a comprehensive understanding of programming concepts and their practical applications.

Appreciation to Cikgu Hailmey for coordinating the communication between the participants and UMPSA STEM Lab. SKJP2 Computer Lab is one of the best, and well-maintained lab I’ve seen in schools. Kudos to Cikgu for his commitment and hard work in assuring the best experience for the school children.

 

Pre-Test (Aug 16th)